Due south of the Northern Athalan Empire and southeast of Durvia, nestled high in the Rackamack Mountains, you’ll find one of Nillin’s oldest cities and most unexpected trading hubs. Overlooking the Bay of Set to the west, and Southern Ocrary to the East, Set’s Watch serves as a critical distribution point for trade throughout Nillin, while serving as a picturesque home to its diverse denizens.
Trade in Nillin
Down in the Bay of Set, ships unload their wares into wagons belonging to private merchants, aspiring traders, entrepreneurs, and even the auspicious Shrin's Secure Postage. From there, a wild variety of goods traverse Waukeen’s Walk out of Euri, into the mountains, and into the cleverly stacked warehouses and trade halls of Set’s Watch.
Waukeen’s Walk, easily the most famous of Nillin’s major trade routes, trails down out of the mountains and into Durvia. Likewise, trade into the port of Durvia often finds its way to Set’s Watch, which obviously benefits from the influx of goods from two major port cities.
While The Pilgrim’s Pass offers a direct (If dangerous) route between Euri and Evenfell, an age-old rivalry between the Tabaxi Mercantile Guild (TMG) and, essentially, every other trader on Bastion, led to the unusual circumstance whereby most goods headed to Evenfell go first through Set’s Watch.
Many years ago, upon first arriving on Bastion, the Tabaxi used arcane trickery to strengthen their own position amongst the merchants of the city then known as Eventide. A cabal of Tabaxi mages created a planar rift to drain the Bay of Eventide, making the city inaccessible without the use of their recently introduced airships.
The draining of the bay led people to colloquially refer to the capital city as Evenfell, which became the city’s official name over time.
At the time, Eventide had already established itself as the cultural center of Nillin, and all Bastion, in truth. As such, travel to-and-from the city was an essential part of daily life. As a result, the TMG gained a foothold even stronger than intended, while enraging not just their fellow trade guilds and merchants, but people throughout Nillin.
This was the beginning of a long-standing animus toward the Tabaxi race. Throughout Nillin, a Tabaxi of any standing can expect to be met with derisive sneers and name-calling (moggy being the most common).
The Tabaxi Tariff
In response to this Tabaxi action, the Council of Euri banned Tabaxi airships from the city and imposed a tariff on all goods being moved through Tabaxi traders. While this slowed the movement of goods to Evenfell and created scarcity previously unfamiliar to the citizens of Eventide, ultimately, the TMG grew too wealthy to stop.
In time, the TMG came to agreement with the Council of Set’s Watch to build an airship tower in the city. With this position, Tabaxi traders could then simply purchase goods outside Euri, thus allowing their trading partners to circumvent the so-called Tabaxi Tariff.
Eventually, the TGM returned the Bay of Eventide to its original form, though it was now called the Bay of Evenfell. The Tabaxi Tariff has since been formally repealed, but a standing agreement keeps airships used for trade out of Euri and the Bay of Set. Commercial and private travel by airship is allowed in-and-out of Euri, however, it’s mostly reserved for the city’s most wealthy residents.
Meanwhile, Set’s Watch thrives. The council funds innumerable cultural and infrastructure projects, making Set’s Watch a wonderful place to live for both the wealthy and working class. Public schools are rare enough in Nillin, but the compulsory school system in Set’s Watch is the first of its kind on all of Bastion.
While Tabaxi are fairly common in the city, they are still mis-trusted. They are not legislatively restricted from participating in governmental affairs, however, they mostly keep to their own kind and seek to exercise influence through the guild.
It’s an uneasy, but lucrative alliance none are keen to change at the time of this writing.